Tedeu: New Changes This Round
A handful of tweaks landed across the physics puzzle lineup since the last check-in.
- Added a new gravity-flip puzzle series alongside the existing rope and structure titles.
- Rebalanced timing windows on a batch of levels that were rated harder than intended.
- Fixed a physics-engine glitch where objects occasionally clipped through platforms.
- Removed a puzzle series that stopped loading reliably; replaced it with a comparable one.
- Improved load time on the larger structure-building levels.
- Added a new magnetism-based puzzle series to the existing lineup.
- Adjusted collision detection on one demolition-style title for more consistent results.
- Added a slow-motion replay option for reviewing failed attempts in detail.
- Added a settings option to toggle a faint trajectory guide before launching an object.
- Rebalanced timing windows across mid-tier levels based on player completion data.
- Updated the level-select screen with clearer star-rating indicators.
- Adjusted star-bonus thresholds slightly on the hardest chain-reaction levels.
- Polished the end-of-level summary screen with a clearer attempt-count breakdown.
No action needed here - the update is live and works the same in-browser as always.